3 ms·
purely technical? You can't go above or below anything; no two objects can exist at the same X/Y; height doesn't exist in any true fashion (the attribute is us
by mtrower 7y ago
purely technical? You can't go above or below anything; no two objects can exist at the same X/Y; height doesn't exist in any true fashion (the attribute is used purely for rendering --- there is no axis!). How is the existence of the third axis in a supposedly 3D environment purely technical?
With only two axis, it is literally a 2D space, which gives some illusion of 3D as an implementation detail --- not the other way around.
- rusk 7y agoIt isn't "literally" a 2D space. It is "topologically" a 2D space in that you could represent it as a 2D space without loosing information. It doesn't provide 6 degrees of freedom but it is very much experienced as a 3D game environment. EDIT also, using the term "literally" to talk about 3Dness when it is all rendered onto a 2D screen, is fairly precarious. No matter how many degrees of freedom, or how rendered, it will never be "literally" 3D, in the literal sense of the term.