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FPS is actually the one amazing genre in VR... when it works right. Maybe someone will finally revive the First/Third Person RPG/RTS niche (not top down), whic
by jotm 7y ago
FPS is actually the one amazing genre in VR... when it works right.
Maybe someone will finally revive the First/Third Person RPG/RTS niche (not top down), which I really loved in BattleZone 1/2. I think it will work great in VR.
But yeah, really resource intensive, Pimax says you'll need 2 GPUs (one per eye) to get the most performance out of their 8K headset.
- mrec 7y agoWhat are the normal controls for player movement in a VR FPS? The WASD equivalent, I mean.
- cybwraith 7y agoSince we're in the early days theres quite a bit of experimentation. While there is usually traditional move/strafe on the left joystick, some games have options like: Point-to-teleport (worst option, IMO, but good for people really sensitive to motion sickness) Arm waving - Basically move your arms back and forth like you would when running. Head-directed, or hand-directed movement direction. Physical movement in your room with no artificial movement option. This is typically in genres like wave shooters where you can move to dodge and such but not really expected to navigate a whole level. Some games combine multiples of the above. From a game design perspective, still very much the wild west in VR.
- timwaagh 7y agothis is what i meant. to me these feel like somewhat of a hack, breaking the vr promise of natural movement through a game world. but i suppose it could still be enjoyable.
- cybwraith 7y agoFlight/Driving Sims are another amazing genre for VR. Counterintuitively, I think large-scale strategy games are pretty awesome candidates for VR. Third person games are also pretty amazing. If you have VR and haven't tried the free VR mode released for Hellblade, you're missing out.