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> "Mass adoption remains impeded by the hardware required to run it, in my opinion. Take videogames - you need a very powerful PC, a good amount of space, senso
by PetitPrince 7y ago
> "Mass adoption remains impeded by the hardware required to run it, in my opinion. Take videogames - you need a very powerful PC, a good amount of space, sensors set up around it, and of course the VR helmet itself.
> "The cost runs to thousands and for most it is completely impractical not to mention too expensive.
The Oculus Quest is about 50$ more than a PS4 Pro / Xbox X at launch. Still expensive but not in the thousands.
- donkeyd 7y agoI think it's the same issue that's happening with electric cars. People remember only the disadvantages of old technology and aren't aware of new tech being much better and more user friendly. With VR, people think it's cables, bulky PC's and complex setup, because that's their first and only experience with it. With electric cars, it's range anxiety, slow charging and degrading batteries. Meanwhile, the media tends to strengthen this bias with articles like this one and reporting every single incident with a Tesla. The only way to change people's minds is to let them experience the alternative, I see this both with my Quest and my Tesla. We recently had a game night at work, where multiple people brought VR headsets, but mine was the only tetherless one. I let people play Tea for God, which is a procedurally generated game that lets people walk a long distance in a restricted play area. Many of them had played VR games before, but nobody experienced anything like this and many people asked me more about it, even days later, because they weren't aware that the technology existed.