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Well count yourself wrong: http://www.amazon.com/Fingerworks-IGESTURENUMPAD-iGesture-Pad/dp/B00013MVT4 http://www.amazon.com/Fingerworks-IGESTURENUMPAD-iGesture
by seabee 16y ago
Well count yourself wrong: http://www.amazon.com/Fingerworks-IGESTURENUMPAD-iGesture-Pad/dp/B00013MVT4 http://www.amazon.com/Fingerworks-IGESTURENUMPAD-iGesture-Pa...
That thing even let you switch between apps with gestures.
The iPod scroll wheel isn't an Apple paradigm either; jog dials for menu selection existed years before the iPod. I remember seeing it on the minidisc recorder in our school's music department.
- philwelch 16y agoThat's not even a touchscreen. It's a trackpad with multitouch gestures designed for use with a desktop-based GUI on a PC. How is that equivalent to the iOS UI paradigm? That's like saying a mouse is equivalent to a Xerox Alto.
- deleted 16y ago[deleted]
- philwelch 16y agoOf course; Fingerworks developed the input device, Apple developed the UI paradigm. There's more to a UI paradigm than the input device. How many times do I have to say this?
- ugh 16y agoMulti touch is not even the most important part of the iOS UI. It could have been done without it.
- nooneelse 16y agoThe most important part of the user experience that multi touch input enables might just be an onscreen keyboard that doesn't suck by being frustratingly slow and/or error prone. Requiring the user to only ever be touching the screen location of one key at a time slows the user down. And when the inevitable happens, i.e. the user is touching two on-screen keys at once, to take the average (which lots of older single-touch screens did) is not acceptable for text entry.
- jasonkester 16y agoYeah, the rotating jog wheels on VCRs were the inspiration, but the touch wheel itself was pure awesome. Don't forget, other companies were still scrambling to find a legal way to clone it right up until the day when Apple released the iPhone.