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On certain use cases, you can use a pool of objects, creating long lived objects drawn and return to a pool, reusing the memory efficiently with minimal overhea
by C4stor 7y ago
On certain use cases, you can use a pool of objects, creating long lived objects drawn and return to a pool, reusing the memory efficiently with minimal overhead. Of course, you need to be able to size such a pool to begin with.
Disclaimer : I have no experience with game development whatsoever !