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To be fair, I mostly don't fault git for failing to optimize that far, even if there are alternatives that do. That's far enough outside the core use case for
by MaulingMonkey 7y ago
To be fair, I mostly don't fault git for failing to optimize that far, even if there are alternatives that do. That's far enough outside the core use case for myself and those I know that I'd be willing to sacrifice it for other, more important considerations.
But I'm totally willing to fault git for failing to optimize enough to handle the manual commit cadence of source game assets though. Because that's not just a tertiary use case - frequently for coworkers it's their primary use case. The end result is I mostly only use git for personal hobby stuff, where it's a secondary use case and my assets are sufficiently small as to not cause problems.
- chrisweekly 7y agoRight on. Thanks for clarifying -- and for confirming a legitimate complaint based on real-world, personal experience.