4 ms·
> You want to avoid putting such things into a VCS anyway, because it [bloats the repo size] How do you suggest projects like games handle this, where data fil
by jessermeyer 7y ago
> You want to avoid putting such things into a VCS anyway, because it [bloats the repo size]
How do you suggest projects like games handle this, where data files are naturally linked to source files? Imagine trying to sort out an animation bug when you only have source level tracking and no idea which version of the animation data corresponds to the animation source files of the bug report. These data files are not 'built' from the 'build' step as they are the product of artists.