4 ms·
>Looking back there was a lot of tedium in Everquest. The original game designer Brad McQuaid (RIP) defended that tedium, particularly around things like trave
by technofiend 7y ago
>Looking back there was a lot of tedium in Everquest.
The original game designer Brad McQuaid (RIP) defended that tedium, particularly around things like travel, as necessary to give you a feeling of achievement. He was also worried about inflation in the economy. Although I have some warm memories of playing EQ I vehemently disagree with his views on game mechanics. In retrospect I realize I enjoyed his art style more than anything. I plan to give the follow on Pantheon a miss because it too plays to the poopsockers of the world.