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Does it have interactive features? Like messing with game state in a REPL while the game's running? The IDE looks really nice... made me wonder if it had someth
by fmakunbound 7y ago
Does it have interactive features? Like messing with game state in a REPL while the game's running? The IDE looks really nice... made me wonder if it had something interactive as well.
- exikyut 7y agoNot OP, but I can definitely +1 this idea. It's a sorely missed component that must be thought through and implemented/specialized for literally every project (done in C/C++/etc anyway).
- beefdev 7y agoHm- maybe your experiences are different, but for projects I've worked on, the game state is way too complicated to be usefully inspected and manipulated with a REPL. Especially if you are doing any sort of data-oriented design such as SoA or ECS. There are quite a lot of other complicated factors such as "what thread does this run on?" and "when?". When you are debugging and hit a breakpoint then you basically have a REPL in the Immediate window...