5 ms·
There's a split between class and struct. Classes are reference types and have more 'features', and structs are a lot like C structs - you have complete control
by beefdev 7y ago
There's a split between class and struct. Classes are reference types and have more 'features', and structs are a lot like C structs - you have complete control over their layout and allocation.
There's future plans to add more high-perf sugars like automating some SoA and AoSoA layouts, but you can do all that manually right now.
- tsukurimashou 7y agoYou should probably do some perf analysis to show how Beef performs vs C / C++ for game related tasks. Also it would be awesome for you to make a few code samples / tutorials on how to get started with game development with Beef. I'm sure it would attract a lot of people to your language if you show some "proof" it is a nice language for gamedev!
- Lerc 7y agoThis seems very similar to the FreePascal approach. It's tempting to give this a go, but there are so many languages out there... Maybe I'll try a Ludum Dare in it.