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> Contemporary society hasn’t morphed in the past 30 years to make the only apparent reasonable escape be multiplayer video games. I don't think that video gam
by ianleeclark 7y ago
> Contemporary society hasn’t morphed in the past 30 years to make the only apparent reasonable escape be multiplayer video games.
I don't think that video games need to be the only form of escapism for my argument to hold true. It's a form of escapism that people are taking a part in to avoid the whatever boogeymen exist in the day-to-day. So, while individuals could find themselves in different forms of escapism--drugs, cults, &c.--they may still be finding themselves there after not having been coerced by any other person.
I'm responding to specifically you saying "No >one< forces," someone to play video games, but the "video games" isn't the important part. The important part, to me, is you saying that there needs to be some subject coercing another subject.
Why is this an important distinction? The same or similar forces are likely causing the individual to cheat, so there has to be some serious consideration into how culpable the cheater actually is.
- willis936 7y agoI have no argument with that. My issue is with the justification of cheating in video games because of some thing perceived as owed to some players and not others.
- mnowicki 7y agoI don't think he means it's a valid justification, just a rationalization that is sometimes used, whether valid or not