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A card game to complement my lectures on innovation (adjunct prof with a 10 session syllabus). I figured rather than do only case studies and maybe a simulation
by mguerville 7y ago
A card game to complement my lectures on innovation (adjunct prof with a 10 session syllabus). I figured rather than do only case studies and maybe a simulation (those are typically not great), I'd leverage my interest in board games to craft a game with a strong academic foundation. (I'm not a developer, so my options are a bit limited for side projects, but no-code is giving me a lot of hope and I have a couple of ideas for later this year)