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> and anyone could pick it up and use it without knowing anything about it. I wouldn't say that's accurate. Like the iPod before it, the iPhone relied on exper
by dingaling 7y ago
> and anyone could pick it up and use it without knowing anything about it.
I wouldn't say that's accurate. Like the iPod before it, the iPhone relied on experimentation and peer demonstration for UI comprehension. It wasn't discoverable.
My single instance of using an iPhone resulted in total failure in determining how to switch between two running apps. I kept ending up on the home screen and having to click the app's icon again.
Apples clever hack around that was to let customers get hands-on with the devices before purchase in controlled Apple Store environments where they could be nudged into thinking that they had mastered the UI themselves.
- dkonofalski 7y ago>My single instance of using an iPhone resulted in total failure in determining how to switch between two running apps. I kept ending up on the home screen and having to click the app's icon again. Except this was exactly how the original iPhone handled app-switching. It was only by getting people used to that paradigm that modern smartphones were even able to introduce mobile multi-tasking. At the time of the iPhone's release, Blackberry was king and switching apps was a matter of hitting the "Back" button over and over again until you got back to the main menu of the Blackberry OS. On some models, you could click on a scroll wheel/ball and click "Go back to App Launcher" (or something similar). Precisely what the iPhone did was give people a home button.