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I work as a programmer in the AAA games industry, and I think there are a lot of underexplored options for what collective bargaining could look like. Something
by danbolt 7y ago
I work as a programmer in the AAA games industry, and I think there are a lot of underexplored options for what collective bargaining could look like. Something such as a trade guild could benefit developers a lot without necessarily requiring things that would irk a more neoliberal-inclined HN reader.
One thing that comes to mind is guarantees about crediting. A worker in the industry is more or less at the whim of the developer/publisher if they're included in the credits. There's a good chance you've played a game or two where the person implementation a core feature wasn't credited because they were not there for the entirety of development (eg: changed jobs, health leave, laid off, etc.).