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Aren’t game studios and other creative studios meant to use “asset management” systems instead for their large binaries? Diffing a PSD as a binary is impossibl
by DaiPlusPlus 7y ago
Aren’t game studios and other creative studios meant to use “asset management” systems instead for their large binaries?
Diffing a PSD as a binary is impossible - whereas proper asset management tools will deconstruct the PSD’s format to make for a human-readable diff (e.g. added/removed layers, properties, etc).
- lodi 7y agoSeparate version control for code vs assets leads to a world of pain. Also you can use whatever diff tool you want; doesn't have to be the built-in textual diff.