5 ms·
LinusTechTips tester it, and, IIRC, the answer is CPU bottlenecks aren’t really a thing anymore.
by colejohnson66 7y ago
LinusTechTips tester it, and, IIRC, the answer is CPU bottlenecks aren’t really a thing anymore.
- rasz 7y agoThey sure are a thing, because programmers. For example for a stutter free game RDR2 needed 6 cpu cores up to a patch one month ago thanks to bad console first optimizations.
- colejohnson66 7y agoThe key word was really. There are obviously times where CPU bottlenecks are a thing, but for the most part, they’re not.
- ashleyn 7y agoBecause "functional decomposition", a method of threading where you allocate threads per function like physics or rendering, fell out of fashion. Modern game engines instead use a task system where tasks are spun off a main thread and asynchronously computed.