4 ms·
I'd say the number of git repos on Earth that would encounter problems of that nature would be a vanishingly microscopic minority. Sure, it's a problem for thos
by james_s_tayler 7y ago
I'd say the number of git repos on Earth that would encounter problems of that nature would be a vanishingly microscopic minority. Sure, it's a problem for those companies but it's not a problem for anyone else.
- hamandcheese 7y agoVanishingly small in number, but quite significant in terms of the number of developers working in them.
- Polylactic_acid 7y agoAll of the organizations that have outgrown git will have such incredibly specific requirements meaning nothing but a custom built tool will work for them.
- rumanator 7y agoThe so called problem would also vanish if the monorepo was modularized and broken up into smaller repos.
- adrianN 7y agoThat's probably a harder task for an existing monorepo that is too big for git than writing a replacement for git that works with a repo of that size.
- rumanator 7y agoThe problem boils down to refactoring a large monolith. I feel like Git is a scapegoat for a much larger problem.
- neerajsi 7y agoLet's say you started with a well factored set of code that is managed within your organization. What advantage is there to having multiple repos if you're not limited by your tools? Refactoring is easier within a single repo...
- neoeldex 7y agoThere probably will be a plethora of different hard issues to fix in such situations. It's also easier to institute change in a dictatorship as opposed to a democracy (being a dictator that is :).
- adrianN 7y agoIn my experience, code doesn't stay well factored unless there are technical hurdles that keep it so. That of course doesn't have to be a repo boundary, but in can be.
- alexhutcheson 7y agoObjectively not true. Many (most?) are just using Perforce in an off-the-shelf configuration.
- TheFuntastic 7y agoThis reads to me as a failure of imagination. Any mid size game development shop is going to feel this pain - not just giants like Microsoft and Google. I believe the Unity Game Engine has a user base in the millions? Even a subset of that may be small in comparison to the entire developer population but by no means microscopic.