14 ms·
I'm always surprised that the computer games industry hasn't latched onto speech synthesis. Modern speech generation coupled with some sort of emotional + accen
by stubish 7y ago
I'm always surprised that the computer games industry hasn't latched onto speech synthesis. Modern speech generation coupled with some sort of emotional + accent markup and a library of base voices would allow going from script writer to voice over, without the time and expense of traditional approaches and often poor results. You could even go procedural, dynamically generating speech. The main character can finally get a name and stop being a silent protagonist. Mods & DLC. Include novels' worth of content without the immersion reduction of text boxes.
- paulryanrogers 7y agoAfter recently playing Unavowed I kind of hope there'll always be a place for human acting. That said, for games with no voiceover it would be nice to have an accessible TTS option without monotonous tones.