3 ms·
I agree, although replace isn't quite the right word (assuming by replace you mean traditional console gaming goes away in favor of VR). I think it will establi
by Impossible 7y ago
I agree, although replace isn't quite the right word (assuming by replace you mean traditional console gaming goes away in favor of VR). I think it will establish itself as a console sized gaming market (10-20 million active HMDs) in the next 5 years. A 2x sized market is an absolute given, that would put VR at more than 10 million 6DOF HMDs total. I think 10x is likely (50 million HMDs), which also put VR. This will be number for the entire VR gaming market, not a single device. Valve will own PC VR, probably with a wireless future Index. Sony will own console VR, and Oculus\Facebook will own mobile\standalone with Quest like devices. This market is the size of a single mid-level success game console (Xbox One and Switch are ~40 million), but big hit consoles like PS4, Wii and PS2 are closer to ~100 million units for a single console, and I don't think VR will be there for a long time. Still this is a big enough market to support a couple of AAA VR games a year, including a few big games as service\free to play multiplayer\MMO games and a relatively "healthy" indie game market (regular hits, but most developers still complaining about discoverability and lack of funding).
For enterprise use cases I think VR will continue to grow in training, but teleconferencing and remote work (true killer business apps) won't land for a while. Whoever wins this market (my guess is either Facebook or Microsoft) will make a ton of money though. By land I mean, there are and will continue to be many applications that attempt to support remote work, but there won't be a useful one that gains enterprise adoption and is better than traditional video conferencing for a while.