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They use it in games like thumper. Also, this same technique is already used in many street fighter style fighting games. Its not new - and it works.
by SmirkingRevenge 7y ago
They use it in games like thumper. Also, this same technique is already used in many street fighter style fighting games. Its not new - and it works.
- _--___-___ 7y agoGGPO (the fighting game rollback implementation) simply predicts that each player's inputs on frame N+1 is the same as frame N. This works well enough for fighting games but may not generalize, especially in games with precise analog inputs. Also, there's a hard requirement that in order to roll back 3 frames the engine has to be able to simulate re-running those 3 within the timespan of one frame, which is sometimes an issue when trying to patch this onto a finished game.