3 ms·
They're very amazing, it feels truly magical, but in my experience, they're very fragile. Back in ~2014/2015 I was able to play Skyrim on my trash cheap laptop
by gnulinux 7y ago
They're very amazing, it feels truly magical, but in my experience, they're very fragile. Back in ~2014/2015 I was able to play Skyrim on my trash cheap laptop in Archlinux (don't remember the settings and fps, but the game ran "flawlessly" for me, yet I need to admit I'm not a gamer so I can't tell the difference between 30fps 60 fps etc).
I tried the same in 2018 just for fun and I wasn't able to run Skyrim, there was always some minor issues that made the game unplayable, like mouse not working, crashing on certain screens etc. I essentially kept trying older versions of Wine, and eventually found some version that made Skyrim playable (still not as flawless as it felt in 2015, but playable). Idk if it was my mistake, or some archlinux lib weirdness or something else, but I had to try dozens of wine versions to find something that worked. This is fine for me, since I wasn't intending to play Skyrim, I was just trying to run it (for the "WOW" effect), but I imagine people who actually need Windows software might have been frustrated by this.
- toyg 7y agoIf i remember correctly, if you need wine for work, you pay for Crossover, which is supported better.
- throwthisaway2 7y agoThey are almost as magical as windows xp... almost
- falcolas 7y agoFWIW, I've found that using the Steam launcher eliminated any compatibility issues which may have cropped up. I'm not a linux desktop power user, and didn't need to be. > I'm not a gamer so I can't tell the difference between 30fps 60 fps etc It's like driving a car with a rough idle vs. a smooth idle. You can get used to driving a car with a rough idle, and not particularly care. But once you've driven both, you can identify which is which pretty easily, and the rough idle starts to bug you when you know it can be smoother.
- Wowfunhappy 7y agoI might make a different comparison: Everyone who has played more than one video game knows that some just feel better than others. In one, your character is fluid and nimble, and in another, slow and clunky. This is the result of many things, but a large portion comes from input lag and frame rate. More advanced users aren't necessarily more perceptive, they're just better at pinpointing what they're reacting to. (And in some cases, conscious of how an experience could be improved.) This is similar to the study of any type of art. Whereas a casual observer might look at a painting and say "meh, I don't like it", someone who has studied art pedagogically can describe precisely what isn't working for them.
- penagwin 7y agoTo add, how you play and what you play matters too. 30fps on a TV with a controller in a racing game won't feel that bad compared to 30fps in CS:GO with a mouse - where 30fps will make the game a LOT harder to play.
- snazz 7y agoIf you have an iPhone a quick way to see the difference between 30fps and 60fps is to open the camera app and move the phone around in Photo mode, then switch to Slo-mo and try it again. You’ll notice that slo-mo feels way smoother. On an iPad Pro with the 120Hz Liquid Retina display it’s even more noticeable.
- mhd 7y agoI'd say it's the opposite, Windows gamers are more used to this. I think by now one of the biggest parts of Nvidia/ATI drivers are patches and workarounds for certain games. Add the patches to the games themselves, and you've got a very fragile landscape. I've known a lot of people who aren't upgrading certain games and drivers for fear to upset their fps rate, mod compatibility or overall stability. Heck, there are people keeping older PCs around just for that, so you can e.g. run your Skyrim LE with Win7 and an older DirectX release etc. "Retrogaming" is quickly approaching a very small time delta. I guess that's the price you have to pay for performance and availability. Games shouldn't be that brittle, but any fast-paced industry is likely to run into those problems, and with high-speed internet patches and a GPU duopoly, fixing it is too easy.
- deleted 7y ago[deleted]