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I think I'm similar. Although it's hard to rule out that little details don't have a subconscious impact on my preferences.
by gbasin 7y ago
I think I'm similar. Although it's hard to rule out that little details don't have a subconscious impact on my preferences.
- andonisus 7y agoIt very well could have an impact; who knows? I guess my point is that I feel that UI design should include UX as part of its guiding principles. You don't build a UI just to build a UI -- you build it to be used (hence, UX). How can you have UI without UX? Why does it therefore need to be a separate role? Shouldn't UI designers, by definition, include UX as part of their design? If your response to this question is that a UX designer would guide the UX of an entire platform, I could buy that. But that is not typically how a UX designer's role is described to me.
- lostgame 7y agoThat’s why, as far as I’ve seen - it’s typically called UI/UX? They certainly go hand in hand but IMHO good UX is much more important than the way the UI is displayed, which I think can honesty be more influenced by aesthetic and personal preference.
- Plyphon_ 7y agoIt's a good question - and the simple answer is - Usability and interaction design is most certainly part of UX. However, the skills needed to be a competent visual designer match (in terms of difficulty, time to execute, etc) that of being a UX designer. Simply put, in order to go deep enough on either craft, you need to dedicate to one side or another. There are many dual 'UX/UI' roles out there, but they tend to be weighted toward the UI side, maybe with some user testing tacked on the end or some journey work. Sole UX roles are much deeper in their reach within an organisation and consist of much, much more than just wireframing and making visual deliverables.