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> Now, writing assembly is not very realistic, but considering a different language with less overhead - is. https://en.wikipedia.org/wiki/RollerCoaster_Tycoon
by MisterTea 7y ago
> Now, writing assembly is not very realistic, but considering a different language with less overhead - is.
https://en.wikipedia.org/wiki/RollerCoaster_Tycoon_(video_game) https://en.wikipedia.org/wiki/RollerCoaster_Tycoon_(video_ga...
"Sawyer wrote 99% of the code for RollerCoaster Tycoon in x86 assembly language, with the remaining one percent written in C."
- einpoklum 7y agoI didn't say "impossible" or "completely unrealistic"... I wonder how that code gets maintained. Also - that game absolutely needs better resolution to do the coasters justice.
- MisterTea 7y agoIt's quite an old game now, released in 1999. Runs beautifully under wine and one of my favorite games of all time. I recommend giving it a go if sim games are your thing. Hard to believe it was all written in assembler and I too would love to know how Chris managed his code.