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> iOS is the biggest gaming platform, on $$$ per user, including some exclusive hits, with several frameworks and tooling tailored to writing games. Other than
by michaelcampbell 7y ago
> iOS is the biggest gaming platform, on $$$ per user, including some exclusive hits, with several frameworks and tooling tailored to writing games.
Other than "Apple Revenue", in no other world is this a metric of "biggest" in the context of even the most "squint hard enough" contexts of this thread.
- pjmlp 7y agoThen by that measure, the Web is the biggest gaming platform, where the Linux kernel doesn't have any role at all regarding Web browsers.
- scotty79 7y agoAre you sure? I think people play way more often on android than they do on the browser.
- pjmlp 7y agoNo, and actually Windows, Mac and consoles still rule, with mobile being a mere 38%. https://www.wepc.com/news/video-game-statistics/ https://www.wepc.com/news/video-game-statistics/
- labawi 7y agoSo iOS is the biggest market, while android apps have more play time (also are messier, more of a pain..)? Plausibly more time is spent gaming in browsers, or not. My guess would be android apps, possibly browser games. AFAICT the link only covers payed games, mostly counting by revenue, but I didn't look hard.
- scotty79 7y agoWorldwide 2019: PC 25% Consoles 26% Phones 34% Tablets 11% Browser 4% Since Android has 76% mobile os market I'd say that Android is the main gaming platform of the world. And the web is least used for gaming.
- pjmlp 7y agoI wonder what magic turns 34% into 76%. This even before starting the whole discussion that market share doesn't transform into gaming market share, nor in most profitable market share, or even native vs web views vs mobile browser usage.
- ibotty 7y ago.76*(.34+.11) = .342 That's greater than .26 (consoles), .25 (pcs).