4 ms·
But there are no bots available that can play the game for you competently. Even deepmind had to have quite a few restrictions to do so and such a system most l
by Mirioron 7y ago
But there are no bots available that can play the game for you competently. Even deepmind had to have quite a few restrictions to do so and such a system most likely can't even learn an evolving metagame.
People who join ranked want to compete. If you don't want to then there is another queue available that's not a public ranking.
- danShumway 7y ago> But there are no bots available that can play the game for you competently. Then who cares whether or not players bot? Let them. Heck, go all the way and actively support it if it's not an issue. On the design side, I'm seeing a number of people commenting on here that getting rid of a publicly-facing global ladder would mean that these games couldn't be competitive. I don't believe that's true. We have wildly competitive games in the physical space that don't use global ladders, and they don't suffer for it. Global ladders are a very specific, very narrow mechanic -- they have some advantages for competitive play, and a whole lot of downsides. And we have options. At the very least, even if we do nothing else, we can shrink the size and make them regional. Or because things are digital we can throw out geography entirely and base them off clans. Competition in small groups is often preferable to competition in large groups anyway, since that can foster rivalries, and because repeat matchups between competitive players are usually more interesting than random ones.