3 ms·
Aggressive? > And that's where I think you're flat out wrong. One kill could be a suspiciously-tracked headshot. But systems like this can compile hundreds of
by blattimwind 7y ago
Aggressive?
> And that's where I think you're flat out wrong. One kill could be a suspiciously-tracked headshot. But systems like this can compile hundreds of kills over dozens of matches from a single user. Its volume builds an accurate picture about whether a user is a cheater or not.
I don't know what OW does behind the scenes. But you and I as "OW investigators" only get to see ~eight rounds of gameplay with no rewind button and make a "beyond reasonable doubt? Yes/No" decision.
I stand by what I said - OW is to catch obvious cheaters, not people who cheat subtly.
> (Edit: I'll also use my edit window to add that many servers run a lot faster than 64 - just as you can record at any speed you like - by Overwatch may be locked lower for disk space reasons)
Overwatch only applies to Valve MM (which is 64 tick); community servers and non-MM game modes are not subject to OW.