4 ms·
In those days games came with hefty manuals. I particularly remember learning the rudiments of flying a helicopter from Gunship's manual. You can see for yours
by facorreia 7y ago
In those days games came with hefty manuals. I particularly remember learning the rudiments of flying a helicopter from Gunship's manual.
You can see for yourself on this PDF, starting on page 38:
http://www.simwarrior.com/gunship/utilities/GSManUK.pdf http://www.simwarrior.com/gunship/utilities/GSManUK.pdf
Edit: this is Comanche's manual:
http://www.starehry.eu/download/simulation/docs/Comanche-Manual.pdf http://www.starehry.eu/download/simulation/docs/Comanche-Man...
- dundercoder 7y agoThat gunship read was fascinating!
- HereBeBeasties 7y agoDidn't they just? Microprose and Digital Integration in particular were the masters back then for this stuff - I remember the Project Stealth Fighter (C64, ZX Spectrum in around 1987) and then the Tornado (PC) manuals with particular fondness, covering laser guided toss bombing and all sorts of stuff. I'm amazed to discover that Tornado has gone open source and is still being modded by people: http://www.moodurian.com/ http://www.moodurian.com/ https://archive.org/details/Project_Stealth_Fighter_1987_Microprose_Software/page/n5 https://archive.org/details/Project_Stealth_Fighter_1987_Mic... for another blast from the past.