3 ms·
In my experience that’s broadly unfair. Cheating is a big issue for the integrity of online games and something taken seriously. Although I’m coming at it from
by meheleventyone 7y ago
In my experience that’s broadly unfair. Cheating is a big issue for the integrity of online games and something taken seriously. Although I’m coming at it from the other direction and might have been very lucky with the projects I’ve worked on. There is an obvious trade off between making a game that people want to play and making it secure. And that trade off gets stronger towards gameplay the more latency sensitive the game is.
I guess what I’m actually saying is that good security design has to extend to the client in those cases. Defence in depth.
I also think it’s unfair to suggest this is an issue due to lack of talent. Although I’d be open to knowing what you think is lacking in particular.
- zemnmez 7y ago> I also think it’s unfair to suggest this is an issue due to lack of talent. Although I’d be open to knowing what you think is lacking in particular. I mean talent in the sense of hiring. Games companies don't hire security engineers by-and-large to work on their systems.
- meheleventyone 7y agoRight but that suggests either there isn't a lack of talent and they don't need to hire security engineers or there is a lack of talent and hiring security engineers would fill that gap. Since you suggest there is a lack of talent I'm just curious what you think the gap is.