4 ms·
That's a rather aggressive rebuttal. Its conclusion is also incorrect. It was a slight simplification. You send your input to the server. Yes, filtered. Yes, n
by oliwarner 7y ago
That's a rather aggressive rebuttal. Its conclusion is also incorrect.
It was a slight simplification. You send your input to the server. Yes, filtered. Yes, not 1000Hz. But essentially what the client was doing. You could increase the resolution here but again, who's paying for it? I do agree that the rebuilt context is what the server saw, not what the user saw after network and screen latency, but we're talking about behavioural analysis.
And that's where I think you're flat out wrong. One kill could be a suspiciously-tracked headshot. But systems like this can compile hundreds of kills over dozens of matches from a single user. Its volume builds an accurate picture about whether a user is a cheater or not.
And it's a country mile better than games that have no repercussions for cheaters where the cheats haven't been detected by Gaming's answer to Norton AntiVirus 2003. Because zero-days still get by those.
(Edit: I'll also use my edit window to add that many servers run a lot faster than 64 - just as you can record at any speed you like - by Overwatch may be locked lower for disk space reasons)
- blattimwind 7y agoAggressive? > And that's where I think you're flat out wrong. One kill could be a suspiciously-tracked headshot. But systems like this can compile hundreds of kills over dozens of matches from a single user. Its volume builds an accurate picture about whether a user is a cheater or not. I don't know what OW does behind the scenes. But you and I as "OW investigators" only get to see ~eight rounds of gameplay with no rewind button and make a "beyond reasonable doubt? Yes/No" decision. I stand by what I said - OW is to catch obvious cheaters, not people who cheat subtly. > (Edit: I'll also use my edit window to add that many servers run a lot faster than 64 - just as you can record at any speed you like - by Overwatch may be locked lower for disk space reasons) Overwatch only applies to Valve MM (which is 64 tick); community servers and non-MM game modes are not subject to OW.