3 ms·
I agree with you wholeheartedly. I played countless hours of the first destiny. I loved exploiting all the glitches and finding new ones. The pvp was chaotic an
by Red_Leaves_Flyy 7y ago
I agree with you wholeheartedly. I played countless hours of the first destiny. I loved exploiting all the glitches and finding new ones. The pvp was chaotic and random. Some matches I topfragged, others bottom.
I've tried going back to destiny several times over the past few years. It's too clinical. The good glitches get overnight patches. The bad ones last forever. The pvp is a non-stop sweat fest of me getting killed over and over and over and over. It just stopped being fun.
I game to escape the mundane reality of my relatively poor lot in American life. As soon as I start feeling that way when playing a game it's all over. I haven't found a game since the original destiny that gives me that escape. Games like pubg, fortnite, csgo, cod, battlefield, halo, all feel the same to me. I don't like most indie games, or 3ps, and don't have the time for games like ksp, factorial, civ and can't get immersed in single player games anymore. So my options are limited. It's been good though. With virtually no games worth investing money into a PC, console, or iaps, I've broadened my social circle and learned new skills. I imagine the market is going to swing back around to cater to the coop centered gamers when they realize that middle aged families with teenaged children or older have far more disposable income than the current demographic of school aged kids and young adults.
- selimthegrim 7y agoSpace Station 13?
- rs23296008n1 7y agoBeen there. We just load up an old copy of openarena on our server and as a group play that. Simple FPS you can jump in and out of.
- AgentME 7y agoSomething I've loved to prevent games from getting too clinical is when custom/modded maps are popular. It's fun when you're in a match on a custom map and gametype that no one has seen before and everyone is on a level playing field of trying to figure it out as they go. Halo has been one of my long-time favorites for enabling this sort of thing.
- notSupplied 7y ago"The pvp is a non-stop sweat fest of me getting killed over and over and over and over" Isn't this an argument for skill-based matchmaking rather than against it? (Since the OP whom you agree with makes a case against optimizing for SBMM, I presume you're also against it)
- Red_Leaves_Flyy 7y agoBefore sbmm matches had a wider range of results for me. Last I played, with sbmm, matches were consistently average. In other words. I love the idea, and the feel of overwatch which uses sbmm. However the game stacks teams to make matches frustrating. Some games I'll be the highest rated player on the team and have an amazing game. Despite playing better than my average I will still lose skill rank points if my team loses. Conversely, I can spin in spawn for an entire match, get carried to a win and gain points. By naively averaging team vs team the fun is taken out of the game because too many factors are ignored when averaging leading to exploitable metrics. Exploitable metrics left unchecked causes a games community to splinter, shrink, and grow toxic as more players get frustrated and quit leaving behind a less savory group.