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Plus this is easily gamed - most games where voting has been enabled just had storms of vote requests being generated. Some by butt-hurt snowflakes that can't
by janoc 7y ago
Plus this is easily gamed - most games where voting has been enabled just had storms of vote requests being generated.
Some by butt-hurt snowflakes that can't handle better players but most by explicit trolls trying to cause mayhem, spam and hopefully getting someone kicked for fun. At some point the voting gets either ignored or disabled outright.
- Terr_ 7y agoIMO this goes to how per-server "communities" were destroyed by the rise of new business models involving follow-on purchases. Previously (e.g. CS 1.x) you could have a loose federation of privately-run servers, with a certain amount of darwinian-selection for good or bad communities. However once GameCo starts selling exclusive skins and weapons and XP-boosters and things, they can't allow the possibility of rogue servers just unlocking everything, so everything was brought together under a corporate-hosting-only umbrella. This also destroyed the capacity to leverage volunteer admins, unless the company invested in a mechanism for "you pay we host" servers.
- Tyr42 7y agoTF2 managed to have private server, and was the origin of HATS. I'm not sure I see that your logic is sound.