3 ms·
I have to agree. There were good alternative approaches. For example, I used to play Battlefield 1942 a lot when it was current. A lot of the larger communities
by nkrisc 7y ago
I have to agree. There were good alternative approaches. For example, I used to play Battlefield 1942 a lot when it was current. A lot of the larger communities had public servers, but also private servers that only people who the mods got to know would be whitelisted for. In the more well-run communities, the mods would hang out and spend some time on the public server to keep order, or were at least accessible (via TeamSpeak, often) if they weren't actively on it.
Cheaters quickly got banned from the public servers and people who stuck with the community could enjoy the private server where they knew there'd be a good group of people and usually very little toxicity.
- CodeWriter23 7y agoI made some really good friends playing 1942. Guys I met up with IRL, in other states even. The only probs we had were the “defeat the ceiling by flying upside down” pilots and trash talking with other clans could get a little spammy. The rivalry was welcome though and we mostly resolved it by kicking ass on various ladders. And occasionally getting our asses handed to us. WoW coming along and deflating our numbers made me sad.
- nkrisc 7y agoFunny, it was the launch of WoW that got me to stop playing. A bunch of the folks I played with made a guild and left bf behind mostly.
- Mirioron 7y agoThe problem is that there's a huge skill difference in games like League of Legends. Matchmaking has made some players improve so much that if you throw them into community servers then other (weaker) players end up not having fun. This is less of a problem in a shooter, because there are no real penalties for dying (other than score), but in a game like LoL it quickly snowballs out of control.