4 ms·
I don’t know how well it’d work for FPS games, but for MMORPGs I think a lot more could be done with serverside pattern recognition. Bots and cheaters in that g
by kitsunesoba 7y ago
I don’t know how well it’d work for FPS games, but for MMORPGs I think a lot more could be done with serverside pattern recognition. Bots and cheaters in that genre behave very differently than real players do, often to the extent that real players can identify bots out in the open world within a couple of seconds of seeing them.
It’s a bit more difficult for other forms of cheating (like duping, wallhacking, etc) but still plenty doable — just create sets of rules to asynchronously sanity check every Nth player action against. No it won’t be free, but you’d likely make back the costs with happy players staying subscribed.