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The Battlefield series is a fantastic lesson in product development, especially BFV the most recent edition. [1]: Despite being a very popular franchise and BF
by tmpz22 7y ago
The Battlefield series is a fantastic lesson in product development, especially BFV the most recent edition.
[1]: Despite being a very popular franchise and BF5 being a very popular theme (WW2) the game was received negatively from its very first trailer, in part due to a sudden focus on cosmetics and shirking of historical accuracy.
[2]: Vitriol over the trailer lead to twitter drama where the executives among other things told players not to buy the game if they didn't like it.
[3]: The development team defined a release schedule of drip feeding content over the next few years for free, instead of paid DLC. This sounds great to the user until you realize funding for future content will be predicated on launch success.
[4]: BF5 announced Firestorm, a battle-royale game mode which would be embedded inside the BF5 game. This would be the first BR mode in the series and would have the largest map ever made for a battlefield game. This mode and map would be developed by an additional studio and not eat into the development time of the original game
[5]: The game flopped at launch, EA was already having a horrific Q3 that year. The game launched with a large number of bugs, server crashes, and very few initial multiplayer maps.
[6]: Immediately after launch there was a large number of game balancing issues which the community and the game developers disagreed as to its cause. Eventually they got it right a few months later.
[7]: 5 months after launch Firestorm (the BR mode) released. It was a pretty interesting experience but guffawed in several key categories for a Battle-royale game, including horrific user interfaces and looting systems.
[8]: In order to fix issues with the initial launch of firestorm, Dice diverts resources from the main development team to work on the BR game mode.
[9]: Firestorm begins to lose player count, leading to very long queue times for players trying to play a game.
[10]: The rate of post-launch content (especially new maps) was slower than any battlefield game ever.
[11]: Unsolicited, the game developers rebalance many key weapons leading to the same large game balancing issues which has been "fixed" a year ago
[12]: Cheating issues, huge thematic settings of WW2 left out of the game, a near dead Firestorm mode, and now we can have a thread like this
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My final take away is that this game could have been a 10/10 but was a 5/10 and a sign that publishers like EA really suck the life out of every product line they touch.
- whoisnnamdi 7y agoGreat summary - thank you