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> Even if you're making a desktop-environment game (E.g. using GTK without SDL) there isn't a good, widely-supported Linux API for audio. Depending on PulseAud
by coldpie 7y ago
> Even if you're making a desktop-environment game (E.g. using GTK without SDL) there isn't a good, widely-supported Linux API for audio.
Depending on PulseAudio is fine now. The amount of people not running PA is negligible. If you don't want to do that, use an intermediary API like SDL or PortAudio.