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>I have a couple VR headsets and, like someone on reddit recently observed, they sit mostly gathering dust - but, when I do put one on, I will use it for hours.
by jdietrich 7y ago
>I have a couple VR headsets and, like someone on reddit recently observed, they sit mostly gathering dust - but, when I do put one on, I will use it for hours.
That was one of the key factors that influenced the design of Oculus Quest. Carmack spoke often of minimising the "time-to-first-fun" in both hardware and software. A VR headset that you can just put on and start using is meaningfully different to a VR headset that requires even the most moderate amount of setup.
> I would love to be able to easily use a VR helmet in conjunction with a keyboard/mouse/hands
Oculus Quest already supports the Bluetooth pairing of keyboards and mice, which can then be used to wirelessly interact with a remote PC via Virtual Desktop. We don't yet have a mechanism for tracking the position of keyboards and mice, but it's pretty much trivial if there's a market for it - we just need keyboards and mice with embedded IR markers.
Controllerless hand tracking is in beta on Quest and developers have access to the APIs; official support should be rolling out in the next couple of months.
The resolution is still much lower than we'd like, but 1440 x 1600 per eye provides a marginally tolerable experience for desktop computing. The HP Reverb already provides 2160 x 2160 per eye, so we're very close to having headsets that can truly replace a conventional monitor.