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> (ChromeOS will grow slowly, then rapidly gaining share amongst certain market segments) Wrong. I don't know about that. ChromeOS did grow slowly, and has ga
by maxsilver 7y ago
> (ChromeOS will grow slowly, then rapidly gaining share amongst certain market segments) Wrong.
I don't know about that. ChromeOS did grow slowly, and has gained significant share of the entire US education space (K-12). Yeah, it's a niche market. But I think that fits the for "certain market segments" qualifier.
> (Virtual worlds will remain niche, but WoW will pass 20 million users, a Facebook-like game or similar will pass 200 million users) Wrong.
This is technically wrong, but in-spirit correct. Virtual worlds / MMO games did get the traction claimed, just not WoW specifically. (The MMORPG FF14 Online has ~20 million users, MMO Warframe has 50 million registered users, 'facebook-game' Farmville has 73 million users, and 'or similar game' Fortnite has 250 million registered users). Minecraft holds similar numbers.
And while WoW itself never quite hit those numbers, a different game from the same studio did. Blizzard's Hearthstone has over 100 million registered users today.