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the problem I see with 4 is that the best VR experience (Oculus) is pretty much closed and kept in tight grip by Facebook. So if anyone ever starts to make any
by herval 7y ago
the problem I see with 4 is that the best VR experience (Oculus) is pretty much closed and kept in tight grip by Facebook. So if anyone ever starts to make any progress on a Social Presence app, it's unlikely Facebook will just "let it happen" - in particular because Horizon seems to be the end-all of VR for them, so the first wave of developers that try to do any baseline experience will probably be either kicked out of the platform or never allowed in.
I imagine a "content kit" is in the works as part of Horizon, to enable developers to build their own experiences within the Facebook VR universe. That _may_ be game changing for consumers, but I wouldn't hold my breath as the potential as a developer.
Really hope I'm 100% wrong with this, though.
- saberdancer 7y agoTo be honest, I feel that Oculus/Facebook are really fair with their headsets. All of their headsets can natively play SteamVR titles and there is no major gatekeeping in that direction. Sure, they do have criteria for getting included in their store but they are not blocking anyone from using other kind of software. With Oculus Quest, they are even slightly allowing "unofficial" content on the device with sideloading APKs onto the device. They could close everything down if they wanted but they seem to be quite fair so far. As a developer, you can stay on SteamVR and ignore Oculus. If your content is good, people will use their Oculus headsets with SteamVR to access your content.