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The SNES was the platform I played "Out of this World" on. The interesting thing about it was, it was a polygon game that ran without using the SuprFX chip. W
by bluedino 7y ago
The SNES was the platform I played "Out of this World" on.
The interesting thing about it was, it was a polygon game that ran without using the SuprFX chip.
With the SNES being sprite-based I could never figure that out.
- egypturnash 7y agoThe article has a link to a video of the author of the SNES port talking about it. https://www.youtube.com/watch?v=tiq0OL8rzso https://www.youtube.com/watch?v=tiq0OL8rzso
- nsxwolf 7y agoI've always wondered, did Nintendo demand that all games have continuously running soundtracks? I remember playing this game and Prince of Persia on the SNES and being really put off by these soundtracks someone shoehorned in.
- garaetjjte 7y agoFunny trivia about this: >[...] They also wanted to replace all the music made by Jean-François. I had yielded for the extra songs, but I wanted to keep the music of the introduction, as it perfecly matched the atmosphere and the animation timing. This became a real struggle [...] So I took drastic measures. I thought of creating an endless fax. A huge fax of a meter long in which I wrote in big letters "keep the original intro music". I would insert it in the fax, enter the number, and when the transmission started, I would tape both ends of the letter together, which would create a circle that went on and on until there was no paper left in the offices of Interplay, at the other end. http://www.anotherworld.fr/anotherworld_uk/another_world.htm http://www.anotherworld.fr/anotherworld_uk/another_world.htm