3 ms·
I was extremely worried about buying a VR headset for similar reasons, I had heard a lot about the magic of it but was concerned that it would be buggy or basic
by pharke 7y ago
I was extremely worried about buying a VR headset for similar reasons, I had heard a lot about the magic of it but was concerned that it would be buggy or basically a glorified screen strapped to my face. I finally made the leap and bought a Quest since it doesn't require a gaming PC and is completely cordless. The first time my girlfriend and I put it on we were stunned by the seamless experience of being instantly transported to a different reality. So much so that she went from being peeved at me for spending money on a toy to laughing with glee in about 30 seconds flat.
I haven't had any difficulties with controller or position tracking at all with the Quest. The only time it can't find the controllers is when they are out of site in the case or placed behind something. The position tracking has been 100% solid. There are no tethers or requirements for a play area, I've brought it around to various places to show friends and family and it's worked every time. I honestly can't think of any serious complaints other than that I wish there was more content for it but that's just a matter of time. Granted the graphics have to be scaled back due to the limited hardware for some titles so you won't see photorealistic games for it but it has the option to play those games when connected to a computer using Oculus Link. Most games make good use of stylistic effects and shrewd design to hide the low poly count and you definitely don't notice it when you're caught up in an experience or playing a game. A lot of the lofi ones even seem better in some ways because they are just having fun with the media and embracing the limitations and focusing on gameplay and interactivity instead.
Sorry for the rant but they got me, I'm a convert now and I'm never going back ;)