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For what it's worth, gathering dust isn't universal. Pretty much every day mine gets fired up for half an hour of Pistol Whip or Beat Saber. Other games get lo
by wlesieutre 7y ago
For what it's worth, gathering dust isn't universal. Pretty much every day mine gets fired up for half an hour of Pistol Whip or Beat Saber.
Other games get longer sessions, like Shadow Point which I just started yesterday. Neat game so far, puzzles based on perspective, light/shadow, mirrors/reflections, that kind of thing. It reminds me of The Witness in a lot of ways.
Also has some unusual spaces where rooms connect to each other or back to themselves in a ways that they shouldn't. Nothing new about that in games, but it's weirder to experience in VR than on a computer screen.
My favorite trick so far has been where they'll make you lean in close to something, and then when you step back you find yourself in a totally different space. Nothing changes on screen, they just pull the whole environment out from under you while it's outside your field of view, leaving only the part you'd been looking at unchanged.
Narration by Patrick Stewart is also great.
A friend was telling me last week that a 3D space strategy game is what he was hoping to see in VR before he jumps on board. Then last night I stumbled on Eternal Starlight, which will be right up his alley: https://twitter.com/e_starlight_vr/status/1211646479884017664 https://twitter.com/e_starlight_vr/status/121164647988401766...
It's still early days, but I think VR has a lot of room for different kinds of experiences for all sorts of demographics. Very excited to see what we can do with it in the next couple of years.
- deleted 7y ago[deleted]