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This is a beautiful write-up. And I don't wish to detract from the author's work. Nature's result side-by-side with that of the Machine. Makes one feel as thoug
by ArtWomb 7y ago
This is a beautiful write-up. And I don't wish to detract from the author's work. Nature's result side-by-side with that of the Machine. Makes one feel as though we've taken a step backwards from Alan Turing's "The Chemical Basis of Morphogenesis".
Consider the "morphogenetic puzzle" of a bi-valved seashell that shuts with perfect water-tight seal. There is a constraint to this design: survival!
https://twitter.com/AlainGoriely/status/1207210428344029184 https://twitter.com/AlainGoriely/status/1207210428344029184
- erikpukinskis 7y agoReminds me of video game art: every game has two sets of art, the “real” art which is part of the mechanics of the game world, and the “pretty bits” which dangle off the game objects and try to trick you into believing there’s more to the game world than there is. A lot of gameplay involves testing for this boundary... Trying to figure out whether you can actually do things that are implied by the art. Are there any modern games where 100% of the art exists inside the game world?
- skykooler 7y agoI'd argue that that's definitely the case for Dwarf Fortress.
- l_t 7y agoCheck out Noita -- it's a pixel-art-style game where every pixel is subject to the physics engine. Leads to some cool emergent gameplay.
- nbardy 7y agoDeep Rock galactic. If it's not all game objects its damn close.
- hayksaakian 7y agoMinecraft?
- drdeca 7y agoThere are e.g. particle effects which don't (afaiu) influence anything else in the game, and are just visual. Also, the clouds.
- dllthomas 7y ago> Are there any modern games where 100% of the art exists inside the game world? Baba Is You
- copenja 7y agoIn Lone Echo, a VR game, you can grab any and all surfaces with your hands.