4 ms·
Sorry for the late response, I forgot to check this thread for a while... This original thread started with a discussion about the mechanical complexity ("skil
by MattRix 7y ago
Sorry for the late response, I forgot to check this thread for a while...
This original thread started with a discussion about the mechanical complexity ("skill") of CS. Not positioning, game sense, etc. Though other games have that stuff too!
> The game giving you opportunities to plaster over huge blunders easily does not make it more skillful.
The thing is, having a long time to kill doesn't really allow you to plaster over anything, at least not at a high enough level. Once you're at the highest tier of a game, every single one of those positioning + game sense decisions matters too... but then raw mechanics wise, those long ttk games are more complex than CS.