3 ms·
Now that you point it out it does look kind of weird... Maybe be i should create a new component for the play progress which increments in very tiny scale. Than
by philips4350 7y ago
Now that you point it out it does look kind of weird... Maybe be i should create a new component for the play progress which increments in very tiny scale. Thank you for the feedback!
- ch_sm 7y agoThe best way I’ve found is to update the DOM in an requestAnimationFrame loop, polling the Audio Element’s currentTime, since its events don’t fire reliably.