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Chess and Go are constrained problem spaces. The space may be huge, but it's still finite. The win condition is unambiguous. The rules can fit on a postcard.
by hakfoo 7y ago
Chess and Go are constrained problem spaces. The space may be huge, but it's still finite. The win condition is unambiguous. The rules can fit on a postcard. There are only a finite number of possible board configurations.
Real-world win conditions tend to be more complex. For non-general AI tasks, this is much less of a problem. "Identify hot dog vs. not-hot-dog accurately 99% of the time" is measurable and verifiable. But a simple goal for a complex general-AI task is likely to build a Paperclip Optimizer. I suspect we don't even have the right language to build a good win condition for a lot of real world problems-- we may end up ignoring "insignificant" factors only to discover they're huge over tine or at scale.
Games also tend to provide near-perfect or perfect information. At a minimum, there's constrained state transitions. I can't pull out my Oyster card in the middle of a poker game, add it to my hand, and declare it's actually a four of clubs. Real problems can have surprise off-the-wall, or outright externally triggered transitions, that completely throw the model off.
"AI, build me a market-beating stock portfolio to cash out 2040-01-01" is a lot harder than "AI, checkmate this king."
- CalChris 7y agoI was replying to a comment about ML, not AI.