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I was taking a Game Engines class at my uni last semester and we had to add scripting to our C++ engines using Duktape (or it's C++ counterpart, Dukglue.) It wa
by kowbell 7y ago
I was taking a Game Engines class at my uni last semester and we had to add scripting to our C++ engines using Duktape (or it's C++ counterpart, Dukglue.) It was surprisingly easy to use Duktape once you figured out the initial boilerplate, and it was especially exciting and fun to be able to write a demo game using the engine in two languages (especially with one which didn't require recompilation!)