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For me the first reason was the open source nature of the project. But the more i've used it, the more i've really started to love the node system and editor wo
by grawprog 7y ago
For me the first reason was the open source nature of the project. But the more i've used it, the more i've really started to love the node system and editor workflow. I have to be honest, i've never used unity and don't have much interest in it, so I cant compare.
The choice to move the projects i've been working on to godot though was after setting up some sprite animations I'd set up previously manually using Sfml. What took me almost two weeks originally took me 30 minutes to redo and improve upon using godot.
Also, sort of insiginificant but, I really enjoy the way you can enter equations into any input box that accepts a number and it'll solve it for you automatically. The only other software I've used that does this is alphacam and it's such a handy feature I really miss it when it's not there.