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the real reason is that godot feels lightweight to devigners and they want to use it. there were tons of other html5/js game engines, some who have been there l
by blondin 7y ago
the real reason is that godot feels lightweight to devigners and they want to use it. there were tons of other html5/js game engines, some who have been there longer, but none have had support from mozilla!!
- iamwil 7y agoHow come it feels lightweight? Would you be able to articulate it?
- pontoffel 7y agoGodot doesn’t just feel lightweight, it is lightweight: the entire program is a single modestly sized executable, it takes very little time to go from startup to making something, and it runs well even on lower spec computers. It’s also not very mentally imposing: once you get the hang of nodes, the scene tree and signals, you’re pretty much set.