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What's Godot's C# support like nowadays? I remember there being some criticism of the early implementation, but I haven't checked back recently. I keep on gett
by danShumway 7y ago
What's Godot's C# support like nowadays? I remember there being some criticism of the early implementation, but I haven't checked back recently.
I keep on getting really curious about Godot, it seems like an engine that should be up my alley, and I really am in the market for Open Source engines. I don't want to keep coding everything myself.
But I'm a little thrown off by the idea of learning a new scripting language, and dipping into C++ for an engine like this seems counterproductive. If I cared that much about memory management, I'd probably write a game-specific engine again.
- bjconlan 7y agoYeah, I thought this too and was thrown off by learning a proprietary language but I found it didn't really get in the way both because of its familiarity and simplicity with talking to the event system and scene graph (as you would expect). Any shortcomings I found were clearly identified and documented. (Mind you this was a basic parallax game so was a shallow dive). It's really a hard thing to balance and can understand why c# would be choosen to perhaps deprecate this (but this choice I think is mostly from unity's success (and convertible user base)
- Riverheart 7y agoFelt the same way about the scripting language at first but dug in anyway and it's so close to Python it wasn't too bad to use in practice. Has some short hand for referencing nodes via $ that C# version didn't have.