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> there is no real industry wide vendor lock-in when it comes to formats in 3D Mmm, Blender had a lot of problems having to reverse FBX from autodesk, which AF
by brachi 7y ago
> there is no real industry wide vendor lock-in when it comes to formats in 3D
Mmm, Blender had a lot of problems having to reverse FBX from autodesk, which AFAIK is or was a de-facto standard. About open standards, I kinda hate xml, so I didn't like Collada much. I'm looking forward for knowing more about glTF[1]. Thankfully Blender 2.8 had the official add-on from the beginning.
- pjmlp 7y agoglTF was introduced by Khronos for WebGL, then thanks to Microsoft glTF 2.0 was born and became API agnostic. Khronos YouTube channel has lots of talks on the format.